
I've worked at Awe Interactive as quest designer for an FPS RPG, crafting quests from design flow to Unreal Engine implementation.
(October 2024 - Now)
Key Responsibilities
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Responsible for pitching quests, iterating on them, and implementing their logic through blueprints in Unreal Engine.
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Experience in taking point in various side and main quest design flows, seeing them through until implementation by myself or others.
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Responsible for creating and fixing various mechanics in Unreal Engine.
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Lead a small team through the implementation of a main quest.
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Sucesfully pitched and begun implementing a side quest from ideation to production.
Overview
I joined Awe Interactive as a quest designer in October 2024, and have been responsible for the design of both main and side quests. I was able to not only pitch bespoke quest ideas, but was also able to implement their logic in Unreal Engine.
I was also assigned to take design lead in one main quest as well as multiple side ones. One side quest, which I pitched the design flow and had a playtest of its implementation, was selected to enter production, including more than one side quest chain related to it.
I was also tasked and successfully created a design document for more than one main quest, which then entered implementation shortly after.